

It's one of the best moments in the whole series.

That's when you take control: you have to climb up the car, with the game teaching you its basic movement controls and introducing you to its cinematic style at the same time. He wakes up, realizes that he's covered in blood, and then he falls to the back of the car the camera pulls back and reveals that it's dangling off the edge of a cliff and could fall at any second. The game opens on Nathan Drake, unconscious in a train car.

Where most games will set their tutorials in slower, wide-open levels with a lot of room for error, Uncharted 2 went for a more dramatic, in medias res style.
Psychonauts levels series#
But you can't deny that it had a huge impact on what the series would be going forward. might not be the most positive development. Plus, it marks the point where Kingdom Hearts would begin to focus on its famously complex lore and depending on your point of view, that. Just try not to get choked up when you reach the end. Twilight Town, Kingdom Hearts 2's tutorial level, was divisive as a result - it's a very long, slow sequence where you play as Roxas instead of Sora - but its gentle, relaxing tone and emotional storytelling makes it feel unique. In retrospect, it's hilarious to think that the four-year gap between Kingdom Hearts and its sequel felt like such a long wait, but it did. It's funny and a little disturbing, which is the perfect introduction to Psychonauts, made all the better by Coach Oleander's constant commentary about you being as slow as molasses in January. Oleander himself is a former army commander, so his mental landscape is themed after a war-torn battlefield you'll learn to jump, swing, and slide while dodging falling shells and seeing your fellow campers get blown to bits. Its tutorial level is Basic Braining, which is located in Coach Oleander's subconscious. Psychonauts wastes no time getting its plot going. But the best tutorials find ways to make these maligned sequences fun, interesting, and very memorable.
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Tutorials are usually seen as a necessary evil most games need to teach you how to play them by giving you space to make mistakes and learn the controls.Īs a result, most games' tutorials are boring sequences in which a character breaks the fourth wall and tells you to press a button to perform an action. If you were to ask most gamers what the best part of their favorite game is, it's a fair bet that none of them would say that it's the tutorial. You Are Reading : 10 Most Memorable Tutorial Sections In Video Games 10 Most Memorable Tutorial Sections In Video Games
